

You can combine this with lights out though, which does make that incredibly disorienting the entire time. In Crisis mode just zooms in on the current block and plays dramatic music and sound effects. You don't understand what is going on and then you find yourself in a pile of others who share the same fate as you. In Crisis mode's greatest accomplishment is that it truly captures the visceral, existential horror of being a tetromino.


Not a big fan of this mode, it's more of a one-off gimmick. It gets a bit easier to deal with after you have one down since you can now see where "down" is, but not seeing the well walls makes this pretty difficult to avoid making dumb mistakes. This makes dropping the first block incredibly disorienting as you can't really tell what direction is down. No background, no outline of the well, no piece preview. This works as the regular game, but the only things visible are the tetrominos. It also comes with two variants, lights out mode and in crisis mode. Just regular tetris with an unusual visual display. It doesn't take too long to get used to the blocks falling up or to the side of the screen and it's just a slightly goofy way to play regular Tetris, no strange tetrominos or weird block physics. The screen rotating doesn't make a huge difference to the game and is mostly a fun distraction. This is just a gimmick variant, but it's one I like to go back to pretty often. First Person Tetris started life as a Flash game created by and more recently re-implemented into HTML5 by First Person Tetris is also a bit of a nostalgia piece with the graphics being based on the NES version and the screen consisting of a CRT monitor on the floor with a VCR and some old tapes on top. While a bit disorienting, First Person Tetris is a fun variant that plays as pretty standard Tetris, but every time you rotate a block, the entire screen rotates along with it.
